Unannounced FPS Remaster
Audio Lead
I led and coordinated a team of audio designers, technical audio designers, and audio programmers on an unannounced AAA remaster.
Audio Lead | Audio Programmer | Audio Designer
Audio Lead at Climax Studios.
In my work with clients such as Microsoft, Sony, and Hasbro, I've helped ship performant games across multiple platforms, designed immersive soundscapes for alien worlds, and planned complex multi-year audio projects that shipped on time.
Audio Lead
I led and coordinated a team of audio designers, technical audio designers, and audio programmers on an unannounced AAA remaster.
Senior Technical Audio Designer
I embedded into the client audio team to create audio systems, design sounds for levels and player feedback, and improve performance to deliver a performant experience across three platforms.