EXODUS
Technical Sound Designer
I embedded into the client audio team to create audio systems, design sounds for levels and player feedback, and improve performance to deliver a performant experience across three platforms.
Audio Lead | Audio Programmer | Audio Designer
Audio Lead at Climax Studios.
In my work with clients such as Microsoft, Sony, and Hasbro, I've helped ship performant games across multiple platforms, designed immersive soundscapes for alien worlds, and planned complex multi-year audio projects that shipped on time.
Technical Sound Designer
I embedded into the client audio team to create audio systems, design sounds for levels and player feedback, and improve performance to deliver a performant experience across three platforms.
Technical Sound Designer
Working with Relic and Microsoft, I ported Age of Empires IV to Xbox One and Xbox Series platforms.