Returnal (PC)

Role: Technical Sound Designer

Developer: Housemarque

Publisher: Sony Interactive Entertainment


Working at Climax Studios, I had the oppurtunity to bring Returnal to PC and ensure its excellent audio was upheld and championed on the new platform.

I implemented Auro-3D and Resonance Audio to match the PS5 3D audio experience, handling all steps from adding the plugins to Wwise, compiling the libraries with Unreal and adding options to the audio settings.

I added a curated haptics mix for PS4 and Xbox controllers, designing unique elements and tweaking existing haptics to fit.

For the Climax-created Benchmark, I designed unique cinematic sounds and implemented existing audio to finish the experience.

Finally, I created new sounds like the multiplayer pings.

  • 3D Audio
  • Sound Design
  • Wwise Motion
  • Memory And Streaming Optimisation
  • Surround Sound
  • Audio Raytracing And Occlusion

  • Games

    Programming

    Numbskull Studios

    Unreal Engine

    Programming

    Numbskull Serialization

    Numbskull Serialization is a free plugin made for Unreal Engine 4 and released on the Unreal Marketplace. It aims to help new games save and load data, outside of Unreal's Save Game system. Compared to the Save Game system, Numbskull Serialization allows users to save data to multiple files, save them wherever and save any type of UObject with ease. In its first two days, it sold 1,000 units and over 40,000 in a one year period.