Returnal (PC)

Role: Technical Sound Designer

Developer: Housemarque

Publisher: Sony Interactive Entertainment

Working at Climax Studios, I had the oppurtunity to bring Returnal to PC and ensure its excellent audio was upheld and championed on the new platform.

I implemented Auro-3D and Resonance Audio to match the PS5 3D audio experience, handling all steps from adding the plugins to Wwise, compiling the libraries with Unreal and adding options to the audio settings.

I added a curated haptics mix for PS4 and Xbox controllers, designing unique elements and tweaking existing haptics to fit.

For the Climax-created Benchmark, I designed unique cinematic sounds and implemented existing audio to finish the experience.

Finally, I created new sounds like the multiplayer pings.

  • 3D Audio
  • Sound Design
  • Wwise Motion
  • Memory And Streaming Optimisation
  • Surround Sound
  • Audio Raytracing And Occlusion