Age Of Empires 4 (Xbox)

Role: Technical Sound Designer

Developer: Relic Entertainment

Publisher: Xbox Game Studios


Working with Relic and Microsoft, I ported Age of Empires IV to Xbox One and Xbox Series platforms.

This involved an almost complete re-implementation of the UI audio, significant optimisation passes and a new mix to conform to Xbox guidelines.

On top of this, I implemented controller haptics from design to C++ implementation.

  • UI Implemenation
  • Optimisation
  • Mixing
  • Wwise Motion

  • Games

    Programming

    Numbskull Studios

    Unreal Engine

    Programming

    Numbskull Serialization

    Numbskull Serialization is a free plugin made for Unreal Engine 4 and released on the Unreal Marketplace. It aims to help new games save and load data, outside of Unreal's Save Game system. Compared to the Save Game system, Numbskull Serialization allows users to save data to multiple files, save them wherever and save any type of UObject with ease. In its first two days, it sold 1,000 units and over 40,000 in a one year period.