Fier:Auto

Rory Burcham and I created a small Unity game where audio is a diegetic element. For example, some NPCs hum the melody of your music, your companion fires in tempo with the beat, and many puzzles require audio changes like music selection and volume. I programmed many of the diegetic audio effects and the core gameplay features.

  • Dialogue/Script System
  • Interaction System
  • Jammer System
  • Combat/Music Sync System
  • Jammer Shutdown, Sword Swings And Ambience/Wall Sounds
  • Menu And Some Exploration Music
  • Game Management Systems And Player Input
  • And Much More

  • Games

    Programming

    Numbskull Studios

    Unreal Engine

    Programming

    Numbskull Serialization

    Numbskull Serialization is a free plugin made for Unreal Engine 4 and released on the Unreal Marketplace. It aims to help new games save and load data, outside of Unreal's Save Game system. Compared to the Save Game system, Numbskull Serialization allows users to save data to multiple files, save them wherever and save any type of UObject with ease. In its first two days, it sold 1,000 units and over 40,000 in a one year period.