EXODUS

Role: Technical Sound Designer

Developer: Archetype Entertainment


I worked with Archetype Entertainment as a Technical Sound Designer to help bring EXODUS to life.

I implementated many audio systems in Wwise and Unreal like the doppler effect, VO filters, and low-atmosphere vacuums. I designed sounds for status effects and many levels. I created Python scripts for Wwise validation and testing and custom IRs for runtime alien effects. I lead Climax's team of two sound designers and a technical sound designer.

  • Audio Implementation
  • Haptics and Pad Speaker
  • Sound Design

  • Games

    Programming

    Numbskull Studios

    Unreal Engine

    Programming

    Numbskull Serialization

    Numbskull Serialization is a free plugin made for Unreal Engine 4 and released on the Unreal Marketplace. It aims to help new games save and load data, outside of Unreal's Save Game system. Compared to the Save Game system, Numbskull Serialization allows users to save data to multiple files, save them wherever and save any type of UObject with ease. In its first two days, it sold 1,000 units and over 40,000 in a one year period.